Warhammer 40,000: Core Book (10th Edition - Hardback)

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In the grim darkness of the far future, there is only war.

The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor's realm and bleeding madness and mutation across all.

In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars…

The Book
This 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium.

You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future.

THE WARHAMMER 40,000 HOBBY
The book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns.

DARK IMPERIUM
This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods.

The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two.

There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms.

The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium.

Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm.

FACTIONS
Explore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults.

CORE RULES
The Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements.

You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft.

Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away.

COMBAT PATROL
Combat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences.

The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.

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Please note, there are some free shipping exclusions such as spray paints or large and heavy items and the free shipping information bar at the top of the page may not reflect this. All products that are excluded from the free shipping will be indicated on their respective product pages or on the checkout page.

General Shipping Policy

At Loaded Dice we take pride in our shipping. You have made a purchase with us and we greatly appreciate it, we will do everything in our power to get your package to you as fast as possible.

There are unfortunately things beyond our control when it comes to shipping and this page aims to address some of the common issues we face, what to do if something goes wrong, and our promise to you.

Fast Dispatch

We have worked hard to provide a fast dispatch and shipping service. If you place an order with us by 2pm (weekdays) it will be picked, packed and shipped the same day.

Because of this, any cancellations and amendments must be made as fast as possible. 

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All products are shipped via Royal Mail 48 Tracked as standard. Express service refers to Tracked 24 which usually means next working day, however this is not a guarantee. We apply a discretionary signed for service at no extra charge should the value of goods exceed a desired threshold set by us.

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Please note that we try our best to offer the most competitive shipping rates. Shipping fees incurred are only covering the cost of the shipping and packaging as charged by our third-party delivery company. In these cases, we have no alternative but to pass this shipping charge to our customers. Where possible, we subsidise the shipping charge and do not pass this to our customers.

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If it is after 2pm on a Friday, a weekend or bank holiday you must wait until the next working day before your item is shipped. Where possible we will aim to ship faster but we reserve the right to adhere to the policy.

During peak times we will pick and pack on Saturdays in order to meet our fulfilment commitment to you. In light of this you may receive a shipment notification on a Saturday but the parcel will not leave us until the Monday. Please be aware of this as it does not mean you will receive your parcel a day earlier.

If you think your order has not been dispatched we ask that you wait a day as there may be system delays that are out of our control.

If for whatever reason we cannot send your item in time we will contact you to discuss so please check your email (and spam folders).

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At Loaded Dice, we always endeavour to get your products to you quickly and safely, from time to time, some deliveries may be delayed beyond our control and we would ask customers to be patient at this time if their package is delayed. Full details of your rights are below.

We strictly adhere to the following process:

  1. Please allow up to 7 days from when you receive your shipping notification to contact us as we cannot investigate prior to this. Once this amount of time has passed please email customerservice@loadeddice.uk. We do not investigate and may not respond to emails asking us to do so if 7 days have not passed
  2. If 7 days has passed we can then investigate with Royal Mail as to where your shipment may be, this may take up to 5 days to complete and is completely out of our control.
  3. If your item cannot be located then we must file a claim with Royal Mail and we will wait for the results of this claim prior to replacing or refunding.
  4. If a resolution cannot be reached and your item is still missing we reserve the right to wait for up to 90 days after purchase before issuing a replacement or refund.

Delivery Failure

If you fail to take delivery of the ordered goods and they are returned to us, we will contact you upon their arrival via email. A refund of the cost of goods (minus shipping fees) will be processed within 7 days unless you have notified us before then to advise that the goods are still required. If the goods are still required, you will be charged an additional shipping fee for a second delivery which will be agreed with you prior to dispatch.

Incorrect delivery address - the customer is entirely responsible for providing the correct delivery address as we ship exactly as it is written. We cannot physically check every address before sending out so please take care to fill it out correctly. Any packages returned to us due to an incorrect delivery address will be refunded (minus the postage cost). If a redelivery is required then payment will be required for the redelivery. We are also not responsible for any delays caused by having an incorrect delivery address.

Right to Cancel

As a consumer you have the right to cancel your order 14 days after your purchase. We advise that you contact us as quickly as possible to avoid disappointment.

The outcome of your cancellation depends on the timeframe that this is done within:

1) Cancellation prior to dispatch - Full refund (including shipping cost) will be processed as soon as we confirm it has not been shipped from our warehouse (normally if you have not received a dispatch notification).

2) Cancellation after dispatch but prior to delivery - Customer must refuse goods and refund will be given once it is received by Loaded Dice. Any shipping fees will not be refunded.

3) Cancellation after goods received (within 14 days or sooner) - Customer is liable for the return shipping cost, refund will be given once the item is received by Loaded Dice and any shipping fees will not be refunded.

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Usually everything displayed on our site as "In Stock" is present in our warehouse and available for immediate dispatch. In the unlikely event that any ordered goods are not readily available to us, we reserve the right to cancel your order. You will receive an email notification of any order cancellation as a result of stock out confirming that any pre-authorisation has been released or payment refunded as relevant in line with our Payment Terms, to the extent that the out-of-stock item forms part of a larger order, all other goods ordered by the customer will be dispatched in the normal way.

Delivery Timeframes

It is our objective to achieve on time delivery on all orders. We monitor our delivery partners and our experience is that delivery is successful within the chosen delivery time period in 99% of cases.

We can use a number of third-party courier service providers. Once dispatched, the on-time delivery of a package is the responsibility of the relevant courier company and Loaded Dice cannot be held responsible for a package not reaching its destination on time.

In order to avoid disappointment, we suggest that customers place orders well in advance of when they are required to allow for any unforeseen delays. We accept no responsibility for delays/loss of revenue to customer's projects/deadlines due to shipping delays.

Returns Policy (Online Only)

We accept all returns that adhere to your consumer rights and our policy, no quibble

All returns must be sent to:

Loaded Dice, 28 Holton Rd, Barry, Vale of Glamorgan, CF63 4HD

Changed Your Mind?

Our policy has been written in accordance with Citizens Advice Guidelines.

If you have changed your mind and wish to return something for a refund you must follow this procedure:

  1. Notify us within 14 days of receipt of the item that you wish to return it. Please tell us your order number, name and which item(s) you are returning.
  2. Within another 14 days send the item(s) back to us (Address above) and include a note stating the order number and your name. The item must in an unused and resell-able condition. Any damage incurred to the item under your care may result in your refund being refused. We highly recommend using some kind of tracked or recorded service to prevent any shipment issues, we cannot take responsibility for any loss of parcels being returned to us.
  3. Once your item is received please wait while we inspect the item, this may take up to 7 days (but usually quicker) and we will process the refund which could take a further 3-5 days depending on your bank. We will notify you by email during this process.

Please note, any items returned to us due the customer changing their mind will be refunded minus original shipping fees we have incurred.

Faulty or Damaged Item

Our policy has been written in accordance with Citizens Advice Guidelines.

In the unlikely event that your item arrives damaged or faulty please follow this procedure:

  1. Notify us within 14 days of receipt that the item is faulty or damaged. Please tell us your order number, name, description of the fault and pictures if necessary.
  2. If we accept the return we will send you a return label via email.
  3. Within another 14 days send the item(s) back to us (Address above) and include a note stating the order number and your name.
  4. Once your item is received please wait while we inspect the item, this may take up to 7 days (but usually quicker) and we will process the refund which could take a further 3-5 days depending on your bank. We will notify you by email during this process.

Please note, any items returned to us due to the product being faulty will be refunded including the original shipping fees you have incurred.