Perfect for a one-night dose of dread. No Time to Scream serves up three short Call of Cthulhu scenarios, each built to play out in a single evening — ideal for a spare couple of hours, a new group, or a palate-cleanser between longer campaigns.
At a glance
- Format: hardcover scenario collection for Call of Cthulhu 7th Edition
- Three short-play scenarios, each around two hours
- Four pre-generated investigators per scenario
- Optional support for the Pulp Cthulhu supplement
What's inside
- A Lonely Thread: something is very wrong at Professor Thomas's cabin
- Bits & Pieces: a missing corpse and a gory game of hide and seek
- Aurora Blue: a Treasury raid in the Alaskan mountains turns deadly at dusk
With pre-made investigators in every scenario, you can gather the group and be playing within minutes — no prep, no faff, just fast, sharp horror.
Three nights of bite-sized terror. Best used with the Call of Cthulhu Keeper Rulebook (available separately).
