Not every blow against the Empire is struck with a blaster. Cyphers and Masks turns the Age of Rebellion spotlight onto the Spy — the quiet operators doing the dangerous, unglamorous work that wins the war before the shooting starts.
At a glance
- Sourcebook for the Star Wars: Age of Rebellion RPG
- Expands the Spy career and clandestine play
- 96 full-colour pages
- Requires the Age of Rebellion Core Rulebook to play
What's inside
- New specialisations and species for spies and infiltrators
- Vehicles, equipment and droids built for covert work
- New rules for intelligence and counter-intelligence operations
- GM tools for building espionage-driven stories
If your table likes intrigue, disguises and information as a weapon, this is the book that makes it sing.
The definitive spy's toolkit for Age of Rebellion. New to the system? Start with the Age of Rebellion Beginner Game and a set of narrative dice.
