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Ogor Mawtribes Army Analysis

Ogor Mawtribes: Army Analysis

Who are the Ogor Mawtribes?

Enormous, endlessly hungry and utterly unbothered by your battle plan, the Ogor Mawtribes roam the Mortal Realms in the service of the Gulping God, driven by a bottomless appetite that no amount of eating will ever satisfy. They march from realm to realm devouring everything in their path — livestock, crops, cities, and quite a lot of the enemy army. In Warhammer Age of Sigmar they're the ultimate low-model-count bruiser force: few in number, monstrous in size, and terrifying on the charge.

Updated August 2026: the Mawtribes have just had the biggest glow-up in their history. A brand-new Battletome, a fresh Army Set and a full sprue-to-stomach range refresh have landed — so this guide has been rewritten around the new rules and the new kits.


What's New: The 2026 Ogor Mawtribes Range

This isn't a couple of character models and a fresh cover. Games Workshop has taken the Mawtribes apart and rebuilt them from the gutplate up. The Ogor Mawtribes Army Set arrived first on 1 August, and the full wave — new Battletome included — goes on general sale Saturday 29 August, with pre-orders open now.

The headlines:

  • A new Battletome — new faction rules, new battle formations, and a genuinely fresh identity built around eating people.
  • Resculpted core infantryGluttons and Ironguts are both new kits, and the old Gluttons box has been retired.
  • Two new named centrepiecesMorga the Mighty and Redd the Maw.
  • Proper shooting — the Mawtribes finally have ranged answers in Hunters with Sabrefangs and Grell Firefist.
  • New cavalryMaulbeast Raiders, a dual-build kit that goes melee or crossbow.
  • A Regiment of RenownOkar's Torrbad, a Huskard on Stonehorn and a Thundertusk Beastrider that any Destruction army can hire.
  • Faction dice — because of course there are Ogor Mawtribes dice.
Ogor Mawtribes Army Set for Warhammer Age of Sigmar

The Core Fantasy

Ogor Mawtribes are the elite hammer of the Destruction Grand Alliance: a handful of huge, hard-hitting bodies that trade a big model count for sheer physical menace. This is the fantasy of the unstoppable avalanche — you don't out-manoeuvre the enemy, you roll straight over them and eat what's left.

Expect:

  • A small, elite army — every model is a monster in its own right
  • Devastating charges that hit like a freight train
  • Big, characterful monsters as the beating heart of the force
  • A collection you can build and paint fast, thanks to that low model count
Ogor Mawtribes Age of Sigmar

How They Play on the Tabletop

The Mawtribes plan is still beautifully simple: point the biggest thing you own at the most important thing they own, and charge. Your units are tough and hit brutally hard, so you win by picking the fight, smashing in on your terms, and grinding the enemy down before their numbers tell. Finesse is optional. Appetite is not.

What the new book changes is what happens after the charge — your ogors now get permanently better every time they eat somebody. More on that in a second.

What you'll love:

  • Impact: monstrous units and cavalry that shatter enemy lines on the charge
  • Durability: big, beefy bodies that soak damage and keep swinging — and now heal between turns
  • Snowball: units that win early fights get measurably nastier for the rest of the game
  • Simplicity: a refreshingly direct game plan that's easy to learn

What can bite you:

  • Model count: you'll be outnumbered, and objectives can be a struggle to hold
  • Chaff and screens: cheap enemy units can bog your big hitters down
  • Mobility gaps: catch the wrong target and a whole turn can go to waste

Eat 'Em Alive: The New Signature Rule

The best thing in the new Battletome is the faction ability, and it does exactly what it says on the tin. When one of your units finishes off an enemy in combat, it stops for a snack: you deal a few mortal wounds and then pick a permanent upgrade for that unit, based on which bit of the poor sod it just swallowed.

You're choosing from things like tougher hide that shrugs off enemy rend, giblets that chew through ward saves, brains that make your ogors better at holding objectives, bones that improve their critical hits, and — our favourite — innards slick enough that the unit can run and charge in the same turn.

The strategic upshot is a proper decision layer bolted onto a very straightforward army. Your first combat isn't just about winning it; it's about choosing what that unit becomes for the rest of the game. Feed a hammer unit the run-and-charge buff and it stops being catchable. Feed your objective-holders the control buff and suddenly the faction's oldest weakness looks a lot less scary.

There's a battle formation, Maw-Cult Fanatics, that layers healing on top — your fed units patch themselves up each turn, which on bodies this chunky is genuinely obnoxious. The Beastclaw side of the range brings ambush-style rules that let heroes and units arrive from the board edges mid-game, so the avalanche can now turn up from an angle you weren't watching.

Ogor Mawtribes are one arm of the wider Destruction Grand Alliance. For a total contrast in approach, see our Skaven army analysis — where Ogors bring a few giants, the ratmen drown you in bodies. For another resilient, grind-them-down bruiser force, compare our Maggotkin of Nurgle army analysis.


Key Unit Roles (What You'll Commonly Need)

Forget memorising every warscroll. Think in jobs:

1) The Line (Gluttons)

Gluttons are your battleline core and the new kit is a big step up — five models, five poses, plenty of weapon options. Dependable, tough, and the natural thing to build everything else around.

2) The Elite (Ironguts and Cleavers)

Ironguts are the up-armoured bodyguard unit who hit harder and stay standing longer. Cleavers are the new specialists — build them as Cleavers to go wizard-hunting, or as Gutseers if you'd rather shut down enemy magic. One box, two very different jobs.

3) The Hammer (Maulbeast Raiders and the big monsters)

Maulbeast Raiders are the new monstrous cavalry, and they build either as close-combat Maulbeast Cavalry or as crossbow-toting Raiders. Alongside them sit the classic frost-beasts — and Okar's Torrbad is now the easiest way to get a Stonehorn and a Thundertusk on the table in one go.

4) The Guns (Hunters and Grell Firefist)

New territory for the Mawtribes. Hunters with Sabrefangs bring huge crossbows plus pets to guard them, and can set up near terrain for a nasty opening angle. Grell Firefist lugs a cannon around and is excellent at making the enemy deal with a problem that isn't your charge.

5) The Leaders (Tyrants, Morga and the gut-magic crowd)

A Tyrant buffs the tribe from the front. Morga the Mighty is the new named warlord on her glutthorn Grutta — an absolute unit, and the kit also builds as a generic Tyrant on Glutthorn. For magic, the Butcher is the cheap, cheerful gut-mage, while Redd the Maw is the full centrepiece: a High Slaughtermaster, his cauldron, his acolytes and a Gorger, all in one box.

Morga the Mighty, Ogor Mawtribes Overtyrant on her glutthorn Grutta

Getting Started the Smart Way

Building an Ogor Mawtribes army from scratch has never been better timed. The low model count means you reach a playable force fast, and there's a one-box shortcut sitting right there.

Step 1: Start with the Army Set

  • The Ogor Mawtribes Army Set gives you the new Tyrant, Gluttons, Ironguts and Maulbeast Cavalry, plus warscroll cards and a special-edition Battletome. That's your leader, your line, your elite and your hammer in one purchase — and it's the cheapest way into the new models by a comfortable margin.

Step 2: Grab the Battletome (if you skipped the box)

Step 3: Add a centrepiece

Step 4: Cover your gaps

Cover those four jobs and you've got a hard-charging, hard-hitting army that plays straight to its strengths. New to the brushes? Our beginner painting guide will get those hides and gutplates sorted in no time.


Common Beginner Mistakes (Avoid These)
  • Charging into chaff. Cheap enemy screens exist to trap your big hitters — clear them or go around.
  • Ignoring objectives. Winning every fight still loses the game if you're not holding the points.
  • Committing too early. Your hammers hit once, hard — pick the right target before you swing.
  • Wasting your first meal. Eat 'Em Alive gives that unit a permanent upgrade. Think about which one actually helps rather than grabbing whatever sounds hardest.
  • Buying the old kits by accident. Several boxes have been replaced this wave. If you're shopping around, check you're getting the 2026 sculpts.

Who the Ogor Mawtribes are For

Choose the Ogor Mawtribes if you love big monsters, brutal charges and a straightforward, satisfying game plan — a small, elite army that smashes into the enemy and then eats its way to being even better. Give them a miss if you want a big model count, subtle manoeuvring or a horde to command; this is a force built on impact, not numbers. Right now they're also the best-supported they have ever been: new book, new sculpts, new tricks. Feed the belly, pick your moment, and charge. Everything else is just seasoning.

Shop Ogor Mawtribes

Further reading: meet the swarming opposite of the Ogors in our Skaven army analysis, or see what else caught our eye in the Big Summer Preview 2026.

Ogor Mawtribes Army Artwork

Start your Ogor Mawtribes collection

Ready to bring Ogor Mawtribes to your tabletop? Shop the Ogor Mawtribes range at Loaded Dice for miniatures, box sets and everything you need to build your army.

Graham Scutt — Hobby & Collectibles Specialist

Graham covers the full breadth of the hobby — from collectibles and miniature painting to Disney Lorcana. If it is on the shelves at Loaded Dice, he can point you to the right pick.

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