Who are the Ogor Mawtribes?
Enormous, endlessly hungry and utterly unbothered by your battle plan, the Ogor Mawtribes roam the Mortal Realms in the service of the Gulping God, driven by a bottomless appetite that no amount of eating will ever satisfy. They march from realm to realm devouring everything in their path — livestock, crops, cities, and quite a lot of the enemy army. In Warhammer Age of Sigmar they're the ultimate low-model-count bruiser force: few in number, monstrous in size, and terrifying on the charge.
The Core Fantasy
Ogor Mawtribes are the elite hammer of the Destruction Grand Alliance: a handful of huge, hard-hitting bodies that trade a big model count for sheer physical menace. This is the fantasy of the unstoppable avalanche — you don't out-manoeuvre the enemy, you roll straight over them and eat what's left.
Expect:
- A small, elite army — every model is a monster in its own right
- Devastating charges that hit like a freight train
- Big, characterful monsters as the beating heart of the force
- A collection you can build and paint fast, thanks to that low model count

How They Play on the Tabletop
The Mawtribes plan is beautifully simple: point the biggest thing you own at the most important thing they own, and charge. Your units are tough and hit brutally hard, so you win by picking the fight, smashing in on your terms, and grinding the enemy down before their numbers tell. Finesse is optional. Appetite is not.
What you'll love:
- Impact: monstrous units and cavalry that shatter enemy lines on the charge
- Durability: big, beefy bodies that soak damage and keep swinging
- Simplicity: a refreshingly direct game plan that's easy to learn
What can bite you:
- Model count: you'll be outnumbered, and objectives can be a struggle to hold
- Chaff and screens: cheap enemy units can bog your big hitters down
- Mobility gaps: catch the wrong target and a whole turn can go to waste
All Belly, All the Time
The Ogor signature is the charge — and the gut behind it. Mawtribes armies live and die by that first bone-crunching impact, with monstrous cavalry like Mournfang and towering beasts such as the Stonehorn dealing damage before a single blow is even struck. Feed the belly, pick the moment, and commit hard: an Ogor army that charges on its own terms is one of the most punishing hammers in the game. One that dithers on the back foot gets whittled away.
Ogor Mawtribes are one arm of the wider Destruction Grand Alliance. For a total contrast in approach, see our Skaven army analysis — where Ogors bring a few giants, the ratmen drown you in bodies. For another resilient, grind-them-down bruiser force, compare our Maggotkin of Nurgle army analysis.
Key Unit Roles (What You'll Commonly Need)
Forget memorising every warscroll. Think in jobs:
1) The Screens (Gnoblars)
Cheap, cowardly little goblin servants — expendable bodies to hold objectives, block chargers and cover for your low model count. Not glamorous, but they buy your big lads the time they need.
2) The Line (Ogor Gluttons and Ironguts)
Your battleline core. Gluttons are the dependable workhorses; Ironguts are the up-armoured elite who hit even harder. Both bring real staying power.
3) The Hammer (Mournfang and the big monsters)
The stars of the show — Mournfang cavalry and towering beasts like the Stonehorn and Thundertusk. These are the units that win combats outright on the charge.
4) The Heroes (Tyrants, Frostlords and Butchers)
Your leadership and centrepieces — Tyrants to buff the tribe, Frostlords riding monstrous mounts, and Butchers to add a little battlefield magic and healing to the mix.

Getting Started the Smart Way
Building an Ogor Mawtribes army from scratch? The good news: the low model count means you reach a playable force fast. Aim for:
Step 1: A unit of Ogor Gluttons
- Your battleline backbone — tough, hard-hitting and the natural core to build everything else around.
Step 2: A Mournfang Pack
- Fast, brutal monstrous cavalry — your first proper hammer and a joy to charge across the table.
Step 3: A big centrepiece monster
- A Frostlord on Stonehorn or similar beast — the show-stopping heart of the army and a spectacular paint project.
Step 4: A hero to lead them
- A Tyrant to buff your tribe, or a Butcher for some magical support and healing.
Cover those four jobs and you've got a hard-charging, hard-hitting army that plays straight to its strengths. Timing this just right? The new Ogor Mawtribes Army Set lands on pre-order for 1 August — a superb one-box shortcut into the faction. New to the brushes? Our beginner painting guide will get those hides and gutplates sorted in no time.
Common Beginner Mistakes (Avoid These)
- Charging into chaff. Cheap enemy screens exist to trap your big hitters — clear them or go around.
- Ignoring objectives. Winning every fight still loses the game if you're not holding the points.
- Committing too early. Your hammers hit once, hard — pick the right target before you swing.
- Skimping on bodies. A few Gnoblars to screen and grab objectives go a very long way.
Who the Ogor Mawtribes are For
“Choose the Ogor Mawtribes if you love big monsters, brutal charges and a straightforward, satisfying game plan — a small, elite army that smashes into the enemy and eats what's left. Give them a miss if you want a big model count, subtle manoeuvring or a horde to command; this is a force built on impact, not numbers. Feed the belly, pick your moment, and charge. Everything else is just seasoning.”
Further reading: meet the swarming opposite of the Ogors in our Skaven army analysis, or explore the full range over in Warhammer Age of Sigmar.

