He who controls the Spice controls the universe — and in Dune: War for Arrakis, that fight plays out across the dunes in glorious, asymmetrical detail. One side commands House Atreides and their Fremen rebellion; the other rules as the iron-fisted Harkonnen. It's a big, cinematic strategy game that leans hard into the saga, with Sandworms, Sardaukar and a war for the desert planet that shakes out differently every time.
At a glance
- 1–4 players
- Playing time: around 120 minutes
- Recommended age: 14+
- Asymmetrical strategy — Atreides rebellion vs Harkonnen rule
How it plays
- An action dice system drives your moves, backed by a deep deck of event cards
- Manoeuvre Fremen, Fedaykin and the fearsome Sardaukar for control of Arrakis
- Send harvesters into the deep desert and dare the great Sandworms for Spice
Play it one-versus-one, in teams, or solo against the game — the event cards keep every retelling of the Dune saga feeling fresh.
A sweeping, table-hogging trip to Arrakis that rewards bold play. Grab a set of sleeves to keep those event cards pristine through repeat playthroughs.
