The Exodites are back, and they have brought reptiles. Kill Team: Exodite returns the nomadic Aeldari to the 41st Millennium for the first time in decades, pitting a tiny band of Dragon Masters against an invasion of Beast Snagga Orks. Five elite operatives against fifteen greenskins is exactly the sort of desperate arithmetic Kill Team does best.
What's in the box
- A kill team of five operatives — three Dragon Masters and two Drakolithes
- 10 Beast Snagga Boyz and five Squighog Boyz to serve as enemy operatives
- The Kill Team: Exodite Dossier, with 20 new Joint Ops missions forming a branching campaign
- A full set of 88 datacards, an Exodite transfer sheet and a token sheet with markers and movement aids
How it plays
- Lean on the speed and durability of your mounts to offset being badly outnumbered
- The dossier's branching campaign means your results carry forward between games
- Includes a guide to building and painting terrain for your own maiden world
It is also the single best entry point into the Exodites as a collection — first miniatures in decades, a proper narrative campaign to play them through, and a warband of Beast Snaggas thrown in that will happily go on to serve in an Ork army.
Available to pre-order now.
Supplied unpainted and unassembled. Glue and paints sold separately. Browse more Kill Team box sets, or see the wider Aeldari range.
