Forget dragons and dungeons for a minute — this is D&D's book of heists. A secretive organisation known as the Golden Vault hires your crew for jobs no sword alone can crack: cracking vaults, lifting artefacts, pulling the perfect getaway before the alarm goes up. This is the alternative cover edition, so it looks as sharp on the shelf as the adventures read at the table.
What's in the box
- Thirteen standalone heist adventures, built for characters levels 1–11
- Each one drops into any setting or campaign, no fixed backstory required
- In-world maps and dossiers so players can actually plan the job
- Run them as one-shots or link the lot into a full heist campaign
Case the target, gather the intel, then watch it all go sideways anyway — that's half the fun of it.
Official Wizards of the Coast release, alternative cover edition. Grab a Dungeon Master's Guide for the wider ruleset and a set of polyhedral dice to roll for every lock, ledge and getaway.
English Language Version.




