Who are the Sylvaneth?
Nature's wrath given form, the Sylvaneth are the tree-spirits of the goddess Alarielle, fighting to reclaim the Mortal Realms from corruption. They grow magical forests across the battlefield, teleport between them, and regenerate from wounds that would fell any other army. In Warhammer Age of Sigmar they're a uniquely mobile, board-controlling force — here one moment, erupting from the treeline the next.
The Core Fantasy
Sylvaneth are the woodland ambush army of the Mortal Realms: a force that shapes the battlefield with its own forests, then strikes from them in unexpected places. This is the fantasy of nature fighting back — patient, resilient and full of nasty surprises, with towering treelords and regenerating spirits at its heart.
Expect:
- Board control through your own magical woods
- Teleport-style mobility that wrong-foots the enemy
- Resilient, regenerating units and hard-hitting monsters
- A characterful, terrain-driven playstyle unlike any other

How They Play on the Tabletop
The Sylvaneth plan is all about the woods: place your forests to control the board, then use them to teleport units across the table and ambush the enemy where they're weakest. You blend resilient, regenerating bodies with hard-hitting monsters, dictating the terms of every fight by simply appearing where you're least expected.
What you'll love:
- Mobility: teleporting through woods lets you strike anywhere
- Resilience: regeneration keeps your key units in the fight
- Control: shaping the battlefield is a powerful, distinctive edge
What can bite you:
- Fragile chaff: your cheap spirits won't hold against heavy hitters
- Setup-dependent: you need your woods well-placed to do your thing
- Lower numbers: a smaller force can be stretched across objectives
The Forest Strikes Back
The Sylvaneth signature is their Awakened Wyldwoods: living forests that spread across the board and act as teleport gateways for your army. Control where the woods grow and you control the whole game — redeploying your force, ambushing isolated units, and turning the terrain itself into a weapon. No other army manipulates the battlefield quite like this.
As defenders of Order and nature, they share the realms with Sigmar's allies. For the cosmic lizardmen who also blend magic and monsters, see our Seraphon army analysis; for the immortal heavy infantry of the Stormhosts, compare the Stormcast Eternals.
Key Unit Roles (What You'll Commonly Need)
Forget memorising every warscroll. Think in jobs:
1) The Chaff (Dryads and lesser spirits)
Cheap, numerous tree-spirits to hold objectives, screen, and contest ground. Expendable but essential.
2) The Hunters (Kurnoth Hunters)
Elite, hard-hitting spirits — your reliable damage dealers, deadly when they teleport into the perfect spot.
3) The Monsters (Treelords and Alarielle)
Towering, resilient centrepieces that hit hard, regenerate, and anchor the army.
4) The Casters (branch-heroes)
Wizards and leaders who grow your woods, buff your units, and keep the forest moving.

Getting Started the Smart Way
Building Sylvaneth from scratch? Build around your woods, your hunters and a strong centrepiece. Aim for:
Step 1: A unit of Dryads
- Your cheap, objective-holding screen. The numerous foundation that protects your stars.
Step 2: A unit of Kurnoth Hunters
- Your elite damage dealers — the hard-hitting heart of the army.
Step 3: A Treelord
- A towering, regenerating monster centrepiece to anchor the line — and a gorgeous paint project.
Step 4: A branch-hero caster
- A wizard to grow your woods and buff the army — the engine of your teleport game.
Cover those four jobs and you've got a mobile, resilient army that plays to its strengths. New to the brushes? Our beginner painting guide will get those autumnal bark-and-leaf schemes started.
Common Beginner Mistakes (Avoid These)
- Placing woods carelessly. Your forests are your whole game — position them with intent.
- Exposing your chaff. Dryads screen and hold; they don't win straight fights.
- Forgetting to teleport. Your mobility is your edge — use the woods to ambush, not just sit in them.
- Ignoring objectives. Clever manoeuvres still lose if you don't hold the points.
Who the Sylvaneth are For
"Choose the Sylvaneth if you love board control, mobility and a resilient army that ambushes from its own magical forests — nature fighting back with teleporting spirits and towering treelords. Give them a miss if you want a straightforward gun-and-charge army or lots of durable rank-and-file; this is a clever, terrain-driven force. Sylvaneth reward planning, positioning and patience. Shape the forest — then strike from the shadows."
Further reading: meet the cosmic lizardmen in our Seraphon army analysis, or explore the full range over in Warhammer Age of Sigmar.
Start your Sylvaneth collection
Ready to bring Sylvaneth to your tabletop? Shop the Sylvaneth range at Loaded Dice for miniatures, box sets and everything you need to build your army.
