T'au Empire are high-tech aliens who prefer shooting over fistfights—shocking, I know. They’re ideal if you like clean lines, smart positioning, and deleting threats at range before they reach you. And with Warhammer 40,000 11th Edition here, the Greater Good has never looked greater.
What this faction is about
A combined-arms shooting faction built around battlesuits, drones, and disciplined firepower. Their identity is coordinated ranged warfare and mobility.
The T'au identity in one line
T'au are a firepower-and-positioning army: they win by choosing where and when the shooting happens, deleting priority targets, and keeping their fragile shooters out of melee.
Tabletop playstyle
Establish firing lanes, focus fire efficiently, and use mobility to avoid melee. T'au win by controlling distance: they pick targets, remove them, and reposition before the counterattack.
How T'au win games (the simple plan)
Early game: Your first job is board geometry, not damage. Work out which firing lanes matter, place your shooters where they can see the most table while staying screened, and grab the objectives you can hold safely. Resist the urge to shoot everything on turn one — a well-positioned army that keeps its options open beats one that fires early and gets exposed.
Mid game: This is where T'au feel unfair in the best way. Pick the one or two enemy units that most threaten your plan and remove them completely rather than spreading fire thinly across the board. Concentrated firepower into a single target wins games; chip damage across five units loses them. Reposition after shooting so the counter-charge never quite reaches you.
Late game: Close out by protecting whatever is scoring. Don’t chase kills you don’t need — if a unit isn’t threatening your points, leave it and hold the objectives that win the mission. Screen the lanes an opponent would use for a last-turn objective grab, and let your points tick up.
T'au strengths (what you'll feel on the table)
1) Ranged reach and target focus
Few armies delete a priority target as cleanly as T'au. When you concentrate fire, you decide which enemy piece leaves the table — and that control over the exchange is a huge tempo advantage.
2) Mobility that dictates the fight
Battlesuits and fast elements let you shoot and then relocate, so you’re rarely where the opponent wants you to be. Good T'au players use that movement to keep offering unfavourable trades to the enemy.
3) Beginner-friendly clarity
The plan is legible: see it, shoot it, move away. That makes T'au forgiving to learn tactically even though they punish positioning errors — you always know what your army is trying to do.
T'au weaknesses (and how beginners avoid them)
1) The melee trap
Get tagged in combat and T'au suffer. New players often leave shooters a fraction too far forward.
Fix: Screen with cheaper units and always ask “can anything charge this next turn?” before you end your movement.
2) Shooting into the void
Firing at whatever is closest feels productive but wins nothing.
Fix: Decide your priority target before you roll a single die, and commit enough firepower to actually remove it.
3) Forgetting the mission
An army obsessed with kills can lose while “winning” the fight.
Fix: Hold objectives even when it feels boring — points win games, not body counts.
Strengths
· Strong ranged damage and excellent target focus.
· Mobile battlesuits and flexible firepower options.
· Clean, modern aesthetic that looks great with crisp painting.
Watch-outs
· Melee weakness: if you get tagged in combat, it hurts.
· Requires good movement and screening to protect your shooters.
· Over-reliance on shooting can fail if you ignore objectives.
Top beginner mistakes (quick checklist)
- Leaving shooters within enemy charge range.
- Spreading fire across too many targets instead of removing one.
- Forgetting to screen your key battlesuits.
- Chasing kills instead of holding objectives.
- Standing still when repositioning would keep you safe.
Collecting and painting
T'au paint well with simple schemes: smooth armour panels, a couple of accent colours, and you’re done. They’re also great for learning edge highlights and panel lining — grab everything you need from our Warhammer Colour paint range.
Great first buys
· A core infantry unit to hold objectives and screen.
· A battlesuit unit as your main damage dealer.
· A support character to improve accuracy and coordination.
· Optional: a fast unit or vehicle to contest objectives and apply pressure.
Who this army suits
Choose T'au if you like shooting-focused gameplay, careful positioning, and the satisfaction of winning without ever offering a fair fight.
Still weighing up your options? Compare every army in our Warhammer 40k factions guide, or see which starter set is right for you.
Frequently asked questions
Are T'au good for beginners in Warhammer 40k?
T'au are a good beginner army for players who prefer shooting over melee. They paint cleanly with simple schemes and reward careful positioning, though new players need to learn to protect their shooters from being charged.
How do T'au win games?
T'au win by controlling distance. They establish firing lanes, focus fire to delete key targets, and use mobility to reposition before the counterattack lands.
What is the best way to start a T'au army?
Start with a core infantry unit to hold objectives and screen, a battlesuit unit as your main damage dealer, and a support character to improve accuracy. Add a fast unit or vehicle to contest objectives.
What are T'au weak against?
T'au are weak in melee — if they get tagged in combat it hurts. They rely on good movement and screening to protect their shooters, and can fail if they ignore objectives in favour of pure firepower.
What is the Greater Good in Warhammer 40k?
The Greater Good is the T'au Empire's founding philosophy of unity and cooperation across species. On the tabletop it's reflected in their coordinated, combined-arms shooting and strong target-focus abilities.

