Set a course for the final frontier. The Star Trek Adventures Second Edition Core Rulebook is everything you need to run a Starfleet crew of your own — explore strange new worlds, wrangle first-contact dilemmas, and let the drama play out with the streamlined 2d20 system.
At a glance
- Core rulebook for the Star Trek Adventures RPG (Second Edition)
- 376-page full-colour hardcover
- Everything you need to play — the complete 2d20 System
- Spans the 21st to the 32nd century of the Star Trek timeline
What's inside
- 14 playable species, from Andorian and Vulcan to Klingon and Orion
- Stats and graphics for 15 starship classes across Federation, Klingon and Romulan fleets
- Dozens of NPCs, starships and creatures to fill your missions
- Guidance for new and veteran gamemasters alike
Gather a crew, pick a ship, and start telling the kind of stories that made you love Star Trek in the first place.
The one book you need to captain your own Star Trek campaign. Add a set of dice and you're ready for your first mission.
